A piece of body armor cannot be used by a character unless they have a proficiency for armor of that weight class. If you defend the Sullustan youll get Light Side points or Dark Side points if you dont. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. Zuulan is on Dantooine, near the Matale estate. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. T3-M4 will be a required member of your party for the next section of the quest. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. Since attacking automatically brings you out of stealth mode, you'll only get one shot at a sneak attack before your target is alerted to your presence. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). Explore the area, killing the viper kinraths and pick one up into your inventory. In order to increase your attributes, you'll have to buy each additional point using a pool of 30 purchase points. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. The latter fact was discovered by Meetra Surik during her forced stay on Citadel Station. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. At the very least it'll save your computer use expert one spike for every hacking action. Suspicious Goods 3. (Or if you have manually edited global.jrl to make it compatible with another mod which uses the file, open it up in K-GFF and delete the structs with the tags "drix_meeting", "ship", and "matilda".) Speak to Ajunta again; you'll get his true sword, and you'll also be able to attempt to turn his spirit back to the Light side for a large alignment adjustment. Unfortunately, the Sith bombardment throws a kink into his plans. Tell him to follow you and take him back to the Ithorian Compound. Head to the Czerka office and ask about the possibility of obtaining a license. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. At any rate, once the ritual is complete, you'll enter the Temple, along with Jolee and Juhani, but not before a rather disturbing freakish cutscene involving Malak and one of his subordinates. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. Heal up your party before entering the hangar, and make sure you don't have any areas of the estate that you still want to explore. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. After hooking up with him, you'll be whisked off to Davik's compound. Bring the casing back to Jaarak, Woorwill's friend. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. Since this gives all of your lightsaber attacks +2 damage, it essentially takes the place of four points of strength for lightsaber specialists. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. Kotor 2 Czerka Mainframe Quest Android The Mod. If you're intent on bringing Bastila back into the fold, then you'll need to follow the script here closely; if you veer off, even to what sometimes seems like it's nearly a synonym for one of the choices here, Bastila may decide to remain with the Dark side at the end of your conversation, and you'll need to reload. Head south to the Sandral grounds to speak to Nurik Matale. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. Scoundrels and scouts should usually be fine with the number of skill points they get at each level-up. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. Make sure HK-47 is in your party, if you intend to pursue the best Light side course of action; luckily, the party-switching feature of your map screen is still enabled in this map area. She'll continue looking for him forever, leading a hollow, empty, meaningless life, devoid of the richness of human contact, until she finally withers away, her last breath a gasped plea for the presence of the beloved droid you destroyed those many years ago. This is the most basic, but useful strategy in the game's many fights: pick a target and take him down before moving to the next one. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. After you knock Bastila's life down low enough, she'll start a conversation with you. Talking to the guards, you'll be faced with a few options. With the key that Kandon gave you, you'll be able to bypass all of the security doors that stymied your progress before. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. Grab them, and head all the way back out to the Sand People enclave. If you find yourself not having fun, by all means, knock that difficulty down a bit. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. If that fails, then believe it or not, T3-M4 may just wind up winning the battle for you (if he's in your party). Main article: Squad Tactics (XCOM: Enemy Unknown). Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. There are even crystals hiding inside of eggs; Bash these open to automatically gain the crystal inside. Go on to explain that both men are guilty, because Handon held a grudge against the dead man for sleeping with his wife. Star Wars: Knights of the Old Republic II: The Sith Lords. Yep, shot her in the back. Hell tell you to ask Jana Lorso in the Cerka Offices. Also, in the Graphics options section type a line that says . Grab all of the equipment that you can; once you pick up a Sand People uniform, you'll get a quest note explaining that the suits are too small for Zaalbar, so if he's in your party, you'll need to switch him out. You'll find Dia in the south apartments, in a locked room near where you first awoke on Tarsis. The first rank and the third rank each cumulatively add one to your vitality total for each level of your character; if you achieved the first rank of this feat upon reaching level 12, for instance, your character would instantly gain 12 vitality, and would gain an extra health point at each level-up thereafter. Luckily, you aren't going to be shackled by your initial attribute allotment for the rest of the game: your character will gain one extra point to allocate to any attribute every time you gain a level that's a multiple of four. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. The DC check of a thermal detonator is 15 against a character's reflex save. You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. The choice is obvious: side with Bastila, and accept her offer to join together as the new Sith rulers of the galaxy. Soldier characters will find it easiest to reach level four before ceasing to level-up; this will give them a few feats under their belt, which will make it easier for their Jedi characters to deal damage in combat later on, since the Jedi typically gain fewer feats than do the regular character classes. Talk to him, and after you let him know that you're wise to his little game, he'll assume the form of Jolee and the fight is on. There's nothing critical in here, but there are some good upgrades in the footlocker inside the drained pool. Bastila is probably your best choice for a Jedi party member if you find yourself needing to bring along T3-M4 or Mission for their skills; she's fairly good at lightsaber combat, and has a decent Force point reservoir to unleash powers on your opponents. Even Sith troopers usually resort to melee combat when they're closed in upon. Luxa is the second in command for the Exchange and your ticket in. The Dark side's conversation options are often glaringly obvious; if you consistently choose to be avaricious, insulting, and downright violent, then you'll find yourself feeling the hate flow through you soon enough. If you can't bust through the Rakghouls, wait until you find Zaalbar and come back. You can set a mine that you have bought or found by making a check against the DC of the mine, which is either DC 15, DC 20, or DC 25, with the higher difficulties being, of course, the most powerful mines (which are usually used to guard the most valuable locations and items). Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. High-stakes Pazaak will require a good deck. All Jedi guardians gain additional levels in this feat automatically when they reach the appropriate level. For Glitches concerning KOTOR II, please read that game's glitch page rather than this one. (The correct answers are 3, 10, and 11.) How could Elassa have gotten hold of your medal? Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Begin searching the area. Take a left from the entrance and head northwest; you'll come to the entrance to the Hidden Bek base without incident. Der Czerka-Mainframe war der Zentralcomputer der Czerka Corporation auf dem Planeten Telos IV. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. This feat is one that you'll want to consider giving to your Jedi NPCs as soon as you get an opportunity; few of them will have enough spare feats to excel in Two-weapon fighting, so a single lightsaber and this feat is a good compromise between defense and offensive capabilities. Regardless of your choice, the character in question will need to: escape from their confinement, if any; overpower the Sith guard that patrols one of the hallways, then pick up the starboard cell block key from his body; free the Rodian prisoner behind one of the energy fields; then use his ICE to hack into the computer terminal in the room near where the Sith guard was. Since consulars are much more in tune with the Force than are the other classes, their Force powers are generally considered to be much stronger and more difficult to resist. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. You'll need to walk on the nine squares in order to unlock the door beyond; the tenth square, off to the side, is the game's reset button. He will die quickly, though, so you will need to keep an eye on his vitality if he wades into a group of enemies. Every time you pass through an enemy's line of sight, that enemy will have the opportunity to make an awareness check; if it succeeds, you can expect to find yourself in the crosshairs within seconds. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. His energy shield will let him take quite a beating, but since he'll be using blasters, you can have all of your characters unload on him with grenades until the shield falls, then use your Jedi characters to slice him up. If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. Once it dies, you'll obtain the blade to Bacca's Sword; check the body further to obtain the journal of one of the three Jedi who were tasked with killing these beasts. Power blast is essentially the same as power attack, except that it can only be used with a ranged weapon. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. Damage resistance is usually gained through the use of an item, such as an energy shield, and (whether the game tells you this or not) is represented by a number, such as (5/- vs. Fire). The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. Melee combat against Bendak is only slightly less dangerous, since his +15 to attack and +3 damage is coupled with master power attack. Guardians are not as strong in the Force as the other Jedi classes, but are much more powerful when it comes to wielding a lightsaber, and are more physically resilient as well. Repetition helps you learn how to manage the fast-paced flow of a battle--hopefully these tips will do the same. You will not believe Malak's statistics; this is a fact. Even if you refuse his reward, he'll push it on you (1,000 credits), but, of course, you can pressure him for more if you wish to obtain more Dark side points. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. San Rafael, CA 94912, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords, https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Versions&oldid=838790, Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side), Corrects a crash issue at the beginning of the dialogue after entering the Harbinger, Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side), Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus, Corrects a geometry issue inside the Jekk'Jekk Tarr bar on Nar Shaddaa, Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt, Corrects an issue with Atton missing from force cage in the Telos Academy. The number before the slash is the amount of damage that is ignored; in this case, the first five points of damage from every fire-based attack would be ignored by the character, so that, if an attack was supposed to deal 10 points of fire damage to your whole party, that character would only take five, while the other characters would take full damage. Once Freyyr calms down, you can either proceed with the assassination that Chuundar requested of you, or attempt to help him in his quest to be reinstated as the chieftain of the Wookiee tribe. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. Afterwards, head back to Jolee, but un-equip one of your party members before you do, keeping in mind that Jolee will be a required member for a bit. Handon, who lied about having his blaster stolen. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. This is explained in "Knights of the Old Republic 1". The fight here is one of the most fun in the game, since it's essentially just 12 characters thrown into a room and told to kill each other. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. He doesnt have the money so the only option is to kill him. Galaxy Side Quests, for lack of a better term, are quests that do not take place on any specific planet, but are driven either by your presence on the Ebon Hawk, or by your discussions with your party members as you gain experience and proceed along the main storyline. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. I even kind of like playing in Windowed mode because I can see my facebook messages and things! Your conversation decisions in the mediation will result in one of five outcomes, from a good Light side bonus to a very gruesome Dark side bonus. Among other things, the important gameplay aspect of the Light side is that the ends never justify the means, which can be interpreted as a statement of non-violence; the Light side simply doesn't permit you to kill someone without provocation, even if the greater good is served in the end. You get off on a technicality; congratulations. I paid for it! You will be able to either continue your attempts at returning Bastila to the Jedi Order, or acknowledge your true identity and become (again) the Sith Lord and would-be ruler of the galaxy. 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