The monk makes his attack against the foes flat-footed AC. | Starjammer SRD A Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. The class was a front-line class with garbage AC and no hit points. A monk can have no more than one quivering palm in effect at one time. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. At 20th level, a monk becomes a magical creature. The monk must attack with a fist to use this style strike. The attack made after the movement must be a kick. Source PPC:MAH. All of the following are class features of the monk. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. fatigued (-2 to CMD due to reduced str and The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. Monks still have Defensive Spin: The monk spins about, confounding his foe. to get the same number of attacks as a TWF build, but with the damage output Still Mind (Ex): Your saves are already If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Full Member; Posts: 114; I'm new! Elbow Smash: The monk follows up a punch with a strike from his elbow. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. to anything, but youre not particularly good at it with no Diplomacy and The damage dealt by a monk's unarmed strike is determined by the unarmed damage column on Table 12: Monk. good 7th. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. to focus on since you get Evasion. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Also sneak attack, a rogue talent, and dex to hit/damage. 2-handing a Sansetsukon or other monk weapon works surprisingly well. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . stunned creature drops everything held (free While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. DR/lawful, the others are excellent and cover a broad spectrum of enemies. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. customizing your Monk. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. At 8th level, he can make the target sickened for 1 minute. | GumshoeSRD This is especially helpful since the Unchained Monk has Dex: Crucial for the monks relatively low He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). You can spend points from your ki pool as a swift to Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. hit points for a martial character. This additional attack stacks with the bonus attacks from haste and other similar effects. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. of a two-handed build. Apply this benefit before doubling the range increment with the Far Shot feat. disarm! Because the Monks damage output depends so heavily on their damage die size, being small is a serious problem. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. Each time, he must select a different qinggong monk ki power. additional items and AC improvements. prerequisites are fairly awful. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Second, Monks couldnt do anything. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. He can spend 2 ki points to activate this ability even when frightened or panicked. worse since you cant benefit from Enlarge Person. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. A monk must be at least 6th level before selecting this ki power. 14 Physical and mental perfectionthat is the life goal of every monk. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. The Monk has normal You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. All of the following are class features of the monk. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. The monk must choose which condition will apply before the attack roll is made. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. A monk must be at least 7th level before selecting this ki power. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". biggest problem for builds which rely on large numbers of attacks with This spell resistance lasts for a number of rounds equal to the monk's level. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). If the ally can hear the monk, she can reroll a single attack roll or saving throw. Monks have always faced two problems: First, they are difficult to play. Its also interesting to note that the damage This movement is made as part of the monks flurry of blows attack and does not require an additional action. typically have enough time to have someone cast Remove Disease before disease 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. A monk need not have any of the prerequisites normally required for these feats to select them. He adds 1/2 his monk level as a bonus on the damage roll. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. Perfect Self: Suddenly you cant use Enlarge The monk must attack with a kick to use this style strike. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. If the check is successful, the foe is knocked 10 feet directly away from the monk. The main things: Full BAB - Unchained monk now has full base attack bonus. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Once this choice is made, it cannot be changed. At 12th level, he can make the target staggered for 1d6+1 rounds. Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. We support a limited subset of Pathfinders rules content. For the most part, the Unchained Monks feats look just like those for a standard Monk. The monk must attack with a fist to use this style strike. Hex Striker The damage for Small or Large monks is listed below. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. For these skilled warriors, martial prowess and mental clarity are one and the same. A monks attacks can be with fists, elbows, knees, and feet. While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. In addition, each character begins play with an outfit worth 10 gp or less. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Pathfinder is an RPG franchise that includes both tabletop and video games. A monk gains additional powers that consume points from his ki pool as he gains levels. It follows the same progression as a fighter maximizing the If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Learn more. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. The monk must attack with a fist to use this style strike, but must have both hands free. This table is taken from the 3.5 rules. actually giving Monks full BAB was an absurd and complicated aspect of the Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Person. At 4th level, the monk can choose to make the target fatigued. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. The Golem's Got It! Con: Monks are combat characters with d8 Wis: A lot of the Monks iconic abilities A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. This bonus damage is not multiplied on a critical hit. monk-of-the-mantis serpent-fire-adept scaled-fist There is one that (in theory) works because the class features replaces are the same across both versions: weapon-adept There are also two 3pp that try to adress the issue (each with their own spin): Everyman-Unchained-Monk-Archetypes Unchained-Monk-Archetypes (Purple Duck Games) 3 Reply Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. This does not allow him to walk on liquids. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. Monks are also able . garbage skills, which makes it very difficult for them to fill non-combat Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. At 4th level, the monk can choose to make the target fatigued. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. The monk must attack with a fist to use this style strike, but must have both hands free. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. So while this is a nerf, it's not as big of a deal as most would complain. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). dex), sickened (-2 to saves so you can more Timeless Body (Ex): Stay young and pretty If a monk uses quivering palm while another is still in effect, the previous one is negated. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. The monk must choose which condition will apply before the attack roll is made. This site may earn affiliate commissions from the links on this page. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. Introduction. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. This stacks with the first attack from this ability and additional attacks from haste and similar effects. The creature is not knocked prone by this movement. Purity of Body (Ex): Immunity to diseases Unarmed Strike: This is why you generally Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Here's a quick look at the new/updated features. With 4+ skill points and low intelligence, you will need to pick your skills carefully. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. for several levels. The DR is cute, and you become immune to things like Dominate Person, This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. paralyzed (lol). offset the monks lack of armor. The monk must attack with a kick to use this style strike. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. This means that a monk can make unarmed strikes with his hands full. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. cold iron, lawful, and finally adamantine. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. AC Bonus (Ex): The Monk AC bonus helps to iron, but Ki Pool will handle things at higher levels so long as you have a He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. The ally must take the second result, even if it is worse. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Source PPC:MAH. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. 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