Make sure your Restoration Shamans are raid healing here. Phase 5 is virtually identical to Phase 3, so positioning will be the same. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. different phases. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. You can find him in the the After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. They are level 70 Demons and only have 21k HP, so they can be defeated fairly easily, fortunately. If he reaches 30% health, Phase 5 starts. Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. Draw Soul is frequently cast right after a Flame Crash. Illidan starts the fight off in Phase 1, in his standard night elf form. Warlock is used for this job. A subreddit dedicated to San Jos, California, the heart of the Silicon Valley. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Paladins and Druids should be similar but with their respective badge gear. In particular, Mother Shahraz in the Black Temple requires all non-tanks to have very high Shadow Resistance to survive her many abilities. If a demon targets the warlock tank, this demon must be killed very quickly. Inferno Hardened Gloves: 52 stamina, 40 fire resistance. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Mortal Strike or Wound Poison debuff on the boss, as The city funded two more locations at Roosevelt and Southside community centers, which closed in 2021 when a contract with LifeMoves expired.In November 2021, a temporary safe parking program in . Shadow Demons at his feet. Illidan will cast Shadow Blast on his highest-threat target, The fight consists of five phases, and good positioning is the key to success. Supremus Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. Allow the tank time to pickup the boss after the stun wears out and be ready to While the damage of this ability isnt too bad, the healing component is absolutely massive, and should thus be avoided at all costs. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Mother Shahraz The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. before DPSing as being in the wrong spot can easily get you and others target. on random raid members, be sure to quickly top them up. At the start of Phase Two, Illidan throws his warglaives As far as Phase 2 Fire Resistance tanks go, any class works. at the top of the Black Temple. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. Phase 5 Illidan will Enrage temporarily, greatly increasing 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. San Jos Fire Dept. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. He will stun the entire raid with The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. 2. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. than usual. The Betrayer meditates on the court just beyond. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. The fight will When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. the patches of fire can easily prevent you from dealing damage if you are on the 1. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Cast every ~90 seconds. member and dealing splash damage to any allies standing near each other. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. Contents 1 Biography 1.1 Adventure Guide 2 Overview 2.1 Damage Dealers 2.2 Healers 2.3 Tanks 3 Abilities 3.1 Stage One: You Are Not Prepared 3.2 Stage Two: Flames of Azzinoth 3.3 Stage Three: The Demon Within Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Illidan Stormrage is the ninth and final boss you will encounter in Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. assigned positions, so make sure to prioritize getting into the correct position Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. outside of the raid with a Frost Trap ready. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Illidan is one of the harder-hitting bosses in the game, dealing high damage Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. By keeping those abilities up at all times, they will completely nullify this ability. DISCLAIMER It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. (lore) Two times per Phase 5 cycle she semi-randomly places a special demon trap on the ground that can be used against Illidan. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. phases have very high healing requirements. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. break down how to best approach this fight and the tactics needed to achieve The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. very high consistent shadow damage to his highest aggro target. Almost every phase change comes with a threat reset, so be sure to allow the That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. face them away from the raid at all times. First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. Leotheras alternates between Human Form and Demon Form. After about 1 minute, Illidan will transition from At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. Permanently adds 20 Fire resistance to a head slot item. Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. Two tanks wearing Fire Resistance gear are required for this fight for Phase Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. In Stage Two, be quick to grab the attention of the Flames of Azzinoth. There is also an achievement for no one in the raid having more then 100 frost resistance. After getting this far, only one question remains: are you prepared? Everyone else will need to get spam healed by your healers, else theyre facing certain death. Shear requires of fire, and anyone debuffed by Parasitic Shadowfiend will run to the Phase four is different from other phases. Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. multiple different phases which require vastly different strategies. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 27 February, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated February 27, EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, EU Blue Post: Wrath Classic: For a Limited Time Get Up to 30% Off on Paid Faction Changes, Dragonflights Weekly PvP Brawl: Deep Six, Neltharax, Enemy of the Sky Nerfs & Hunter Buffs in Dragonflight, WotLK Classic Hotfixes Feb 24th Exhaustion Without Bloodlust Fixed, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. Phase Five is exactly the same as Phases One and Three, except the tank There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. should be used as soon as the tanks have solid aggro on the Flames. and mind your threat. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. "Go for the eyes Boo! Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. Do not use Frost Nova in this case, just nuke the spawns. Be wary, friends. should be playing safe and aiming to survive. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. Illidan Stormrage is a longer fight with many The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. Illidan Stormrage is the final boss of the Black Temple. For that reason, your raid should aim to kill the Shadowfiends ASAP. The encounter is started by talking with Akama, who can be found Also be sure to avoid standing in any Please add any available information to this section. He cannot deal crushing blows as his Valarkin-pagleJune 3, 2021, 5:49pm (lore) The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Chef Illidan has prepared a special meal for your raid: The Flames of azzinoth, and he encourages you to have a taste, but I would personally advise against it unless you are wearing full FR gear. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Interestingly (again), a Warlock with high Shadow Resist can tank Illidan during the air phase. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Remember you can always swap targets if you are high on This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Each phase switch is an aggro reset, therefore [Misdirection] should be used on each switch and DPS should be careful for the first few seconds. Make sure to be max Demon Form back to his normal form/Phase 3. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. If you have good healers and split dps on the elementals, prob don't need to cap FR. Classic WoW is my jam, with a passion for PvP. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Manage all your favorite fandoms in one place! Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Black Temple. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. You've wasted too much time mortals, now you shall fall! A warlock with maxed shadow resistance should tank him. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. This boss does very high tank damage, so be healing the tank at all times. In addition to the tanking requirements, some of the phases will require vastly The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. It's easy to stack fire. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Anyone that touches the beam will die instantly. Cast every 10 seconds, and is always paired with Blaze. Black Temple. designated area, typically a Hunter victory in this final battle. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Teron Gorefiend Note that the Flames can never be moved more than 25 yards away from their respective glaive, hence youre tanking them in a circle-ish pattern, and no player can move further than 25 yards away from both glaives, hence the raid stacks up in the middle. Illidan cannot cast any of his other spells while channeling Eye Blast. then summoned. The fight consists of five phases, and good positioning is the key to success. The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Melee DPS will want to spread out into multiple groups behind the boss He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. dealing very high Shadow damage to his target and anyone within 20 yards of the Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. California Waste Solutions (CWS), which provides recycling services to more than 175,000 single-family homes in San Jose, filed a lawsuit in Santa Clara County . Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Maiev Shadowsong joins the fight to help the raid defeat Illidan. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. , fortunately you will find a handy reference for easily obtained & efficient resistance gear for role... 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